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Caltrops

From Diablo 4 Wiki

Caltrops is a Rogue skill from the Agility skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Critical Strike Dmg
+ Increased Dmg Vulnerable
Cold Dmg
Critical Strike Chance
Slows (CC)
Chills (CC)
Agility
Mobility
Trap

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Caltrops

Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%.  Lasts 7 seconds.

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Lucky Hit Chance: 25%

Tags: Agility, Mobility, Trap

Upgrades

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Enhanced Caltrops

Enemies in Caltrops take x 10% increased damage from you, increased by x 5% each second up to x 45%

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Disciplined Caltrops

You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

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Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.


Tips for using Caltrops

  • The trap will be placed directly below the Rogue and she will be launched backwards to just outside of it.
  • The initial damage is applied to those in the trap when you cast it. The slow effect applies to both those stood in it when you cast it and to any enemies who pass through it.


Other Skills that work with Caltrops

The following skills either:

  • Create a condition Caltrops can exploit
  • Exploit a condition Caltrops creates
Basic Tree
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Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

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Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

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Primary Invigorating Strike

Invigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance.

Skill

Forceful arrow

Forceful Arrow

Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 5. seconds.

Requires a Ranged Weapon

Damage: Physical

Lucky Hit Chance: 50%

Tags: Basic, Marksman

Skill

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Enhanced Heartseeker

When Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds.

Double this amount if the enemy is Vulnerable.

Skill

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Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
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Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

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Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Skill

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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

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Improved Flurry

Flurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Skill

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Advanced Rapid Fire

Rapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade.

Skill

Siphoning Strikes
Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life.

Point required in Sturdy.

Passive

Stutter Step
Stutter Step

Critically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds.

Passive

Agility Tree
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Enhanced Dash

Enemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds.

Skill

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Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

Weapon Mastery
Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: x 5%/10%/15% increased damage to Healthy enemies.
  • Swords: x 3%/6%/9% increased damage.
  • Bows: x 4%/8%/12% increased damage to Vulnerable enemies.
  • Crossbows: x 5%/10%/15% increased Critical Strike Damage.

Passive

Trick Attacks
Trick Attacks

When you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds.

Point required in Concussive or Rapid Gambits.

Passive

Subterfuge Tree
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Subverting Smoke Grenade

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer.

Skill

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Subverting Stealth

The skill that breaks Concealment makes enemies Vulnerable for 6 seconds.

Skill

Imbuement Tree
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Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Skill

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Mixed Cold Imbuement

Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Skill

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Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Frigid Finesse
Frigid Finesse

You deal x 5%/10%/15% increased damage to Chilled enemies. This bonus increases to x 10%/20%/30% against Frozen enemies.

Passive

Chilling Weight
Chilling Weight

Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Requires point in Frigid Finesse.

Passive

Ultimate Tree
Trap Mastery

Trap Mastery

When  Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Passive

Alchemist's Fortune
Alchemist's Fortune

Non-Physical damage you deal has a 5% / 10% / 15% increased Lucky Hit Chance.

Requires point in Innervation.

Passive

Key Passives Tree
Close Quarters Combat

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus.

While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.

Passive

Precision

Precision

Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Passive


Items that work with Caltrops

The following items either:

  • Grant a bonus when using Caltrops
  • Create a condition Caltrops can exploit
  • Exploit a condition Caltrops creates

Legendary Aspects

Aspect of Explosive Verve
Utility Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Derelict Lodge
(Map)
Fractured Peaks Rogue
Aspect of Noxious Ice
Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 14 - 29% additional Poison damage to Frozen enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Synergy
Offensive Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 30 - 50%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing direct damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15 - 45% Control Impaired Duration Reduction for 4 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Demon's Wake
(Map)
Scosglen Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Luban's Rest
(Map)
Scosglen Rogue
Frostbitten Aspect
Utility Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Icy Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Snap Frozen Aspect
Defensive Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [# - #] damage for 5 seconds, absorbing up to a maximum of [# - #] damage.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Trickster's Aspect
Offensive Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Guulrahn Canals
(Map)
Dry Steppes Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Cowl_of_the_Nameless.png

Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Helm
Class: Rogue

Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies.

Affixes:

  • % Cooldown Reduction
  • % Damage Reduction from Close Enemies
  • + % Crowd Control Duration
  • + 2 Ranks in All Imbuement skills
Eaglehorn.png

Eaglehorn

Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements

Type: Bow

Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x 40%–60% bonus damage.

Affixes:

  • % Damage to Distant Enemies


Changes to Caltrops

Patch 1.4.0, May 14, 2024

  • Added Mobility Tag.

Patch 1-3-0, January 23, 2024

Enhanced Caltrops

  • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
  • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Patch 1.2.0, October 17, 2023

  • Duration increased from 6 to 7 seconds.

Patch 1.1.1, August 8, 2023

Patch 1.1.0a, July 18, 2023

  • Cast speed increased by 15%.

Patch 1.0.3, June 27, 2023

Patch 1.0.2d, June 4, 2023

  • Damage increased from 30% to 40%.,,