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Blizzard

From Diablo 4 Wiki

Blizzard is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Cold Dmg Frozen
Chills (CC) Core Skills
Freezes
Mastery
Frost

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


blizzard

Blizzard

Summon a frigid blizzard that deals 130% damage and continually Chills (CC) enemies for 18% over 8 seconds.

Mana Cost: 40

Enchantment Slot Effect

Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

Damage: Cold

Lucky Hit Chance: 33%

Tags: Mastery, Frost

Upgrades

Upgrade Hub
Enhanced Blizzard

Blizzard deals x 25% increased damage to Frozen (CC) enemies.

Upgrade Hub
Mage's Blizzard

Blizzard's duration is increased by 4 seconds.

Upgrade Hub
Wizard's Blizzard

While you have an active Blizzard, your Core Skills cost 20% less Mana.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


Items that work with Blizzard

The following items either:

  • Grant a bonus when using Blizzard
  • Create a condition Blizzard can exploit
  • Exploit a condition Blizzard creates

Legendary Aspects

Aspect of Biting Cold
Offensive When you Freeze an enemy there is a 25 - 35% chance they become Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Forgotten Depths
(Map)
Dry Steppes Sorcerer
Aspect of Control
Offensive You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of the Umbral
Resource Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.

Ring

Champion's Demise
(Map)
Dry Steppes All
Elementalist's Aspect
Offensive Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Glacial Aspect
Offensive When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes deal x 15% increased damage to Frozen enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Smiting Aspect
Offensive You have x 10 - 20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x 20 - 40% increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Snowguard's Aspect
Defensive While within your own Blizzard, you take 20 - 25% less damage.

Helm, Chest, Pants, Shield, Amulet (+50%)

Fetid Mausoleum
(Map)
Hawezar Sorcerer

Unique Items

Blue_Rose.png

Blue Rose

"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter." - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"

Type: Ring
Class: Sorcerer

Description: Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing # Cold damage. Triple this chance if the enemy is Frozen.

  • + % Resistance to All Elements
  • + % Cold Resistance

Affixes:

Frostburn.png

Frostburn

A touch so frigid it stops the heart and chills the very soul.

Type: Gloves
Class: All

Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds.

Affixes:

Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
Iceheart_Brais.png

Iceheart Brais

The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

Type: Pants
Class: Sorcerer

Description: Enemies that die while Frozen have a 21 - 30% chance to unleash a Frost Nova.

  • While Injured, your potion also restores 20% Resource

Affixes:

  • % Damage Reduction
  • + % Freeze duration
  • + % Damage to Frozen enemies
  • + # - # Maximum Life
Paingorgers_Gauntlets.png

Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Gloves
Class: All

Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage.

Affixes:


Penitent_Greaves.png

Penitent Greaves

Remorseful devotees of the Cathedral of Light must undertake a gruelling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

Type: Boots
Class: All

Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 15]%[x] more damage to Chilled enemies.

  • Evade Grants +50% Movement Speed for 1 Second

Affixes:

  • + % Movement Speed
  • + % Crowd Control duration
  • % Slow duration reduction
  • % Cold Resistance
Tal_Rashas_Iridescent_Loop.png

Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction


Paragon Glyphs

40int.png

Adept

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

magicglyph.png

Advantage

Magic: Barbarian / Necromancer / Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
40int.png

Control

Rare: Necromancer / Sorcerer / Rogue

Bonus:

  • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
  • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

Additional Bonus:

  • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

25dex.png

Electrocute

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

Additional Bonus:

Requirements: 25 Dexterity (in radius range)

40int.png

Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence (in radius range)

40int.png

Enchanter

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

Additional Bonus:

  • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

Requirements: 40 Intelligence (in radius range)

25will.png

Frostbite

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

Additional Bonus:

  • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

Requirements: 25 Willpower (in radius range)

25dex.png

Winter

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • Whenever you Chill (CC) or Freeze (CC) an enemy, you deal x 3% increased Cold damage for 10 seconds, up to x 15%.

Requirements: 25 Dexterity (in radius range)


Item Affixes

The following Affixes are particularly useful with Blizzard


Attribute Amulet Ring Helm Chest Legs Weap 1H Weap 2H Off-Hand
Ranks in Blizzard
[2 -3]
Ranks in All Mastery Skills
[1 - 2]
Frost Skill Damage
[10.5 - 17.5%]
Cold Damage
[10.5 - 17.5%]
Damage to Chilled Enemies
[7 - 14%]
Damage to Chilled Enemies
[14 - 28%]
Damage to Frozen Enemies
[9.5 - 16.5%]
Damage to Frozen Enemies
[19 - 33%]
Damage to Crowd Controlled Enemies
[5 - 12%]
Damage to Crowd Controlled Enemies
[10 - 24%]
Crowd Control Duration
[5 - 12%]
Staff: Damage to Crowd Controlled Enemies
[35%]
Attribute Amulet Ring Helm Chest Legs Weap 1H Weap 2H Off-Hand


Changes to Blizzard

Patch 1.3.0, January 23, 2024

  • Mage's Blizzard - Condition to be cast while over 50 mana has been removed.

Patch 1.1.0a, July 18, 2023

Patch 1.0.3, June 27, 2023

  • Base damage increased from 120% to 130%.