Name | Description |
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Bleed | Bleed inflicts physical damage as a percentage of weapon damage over time (dot). |
Bleed is a Status Effect.
Whilst bleeding, the damage your Bleed will inflict on a target will display as a dark red portion on the health bar. The bright red portion is the monster's remaining health. This means that even if the monster's health (bright red portion) goes to zero the monster remains alive until the dark red portion (the bleed dot) has finished 'bleeding out'.
The upside at this point is you can move onto another target leaving the monster to bleed out and die but the downside is it can continue to attack you. It appears that the monster can not be killed by any other means by you until it has bled out.
This doesn't apply when using Rupture as that applies the total Bleeding damaging at once as you rip your weapon out.
The Barbarian has plenty of skills that inflict Bleed and boost it.
Basic |
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FlayFlay the enemy, dealing 5% damage and inflicting 40% Bleeding damage over 5 seconds. Requires a slashing weapon. Damage: Physical Generate Fury: 10 Tags: Basic Lucky Hit Chance: 50% |
Enhanced FlayFlay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. Requires point in Flay. |
Battle Lunging StrikeLunging Strike also inflicts 20% Bleeding damage over 5 seconds. Requires point in Enhanced Lunging Strike. |
Core |
RendCleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds. Requires a slashing weapon. Damage: Physical Fury Cost: 35 Lucky Hit Chance: 33% Tags: Core |
Violent RendRend deals x12% increased damage to Vulnerable enemies. Requires point in Enhanced Rend. |
Furious WhirlwindWhile using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. Requires point in Enhanced Whirlwind. |
Weapon Mastery |
RuptureSkewer enemies in a line, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount removing all Bleeding damage from them. Requires a slashing weapon. Damage: Physical Cooldown: 10 seconds Lucky Hit Chance: 50% Tags: Weapon Mastery |
Enhanced RuptureRipping your weapon out of enemies during Rupture causes an explosion that deals 45% Bleeding damage over 5 seconds. Requires point in Rupture. |
Hamstring |
Cut to the BoneYour Bleeding effects deal x 5%/10%/15% increased damage to Vulnerable enemies. Requires a point in Hamstrung. |
Ultimate |
Iron MaelstromActivate three times to attach chains to each of your weapons and perform an attack:
Requires a Full Arsenal of weapons. Damage: Physical Cooldown: 45 seconds Lucky Hit Chance: 24% Tags: Ultimate |
Masteries |
Gushing WoundsWhen causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 11% Bleeding damage over 5 seconds. |