Barbarian Unique items come with bonuses that are more suited to the class to augment either Barbarian skills or stats that benefit the class.
100,000 Steps

"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home." - A History of the Children of Bul-Kathos
Type: Boots
- Attacks Reduce Evade's Cooldown
- Dexterity
- + Damage with Skills that Swap to New Weapons
- + Damage to Crowd Controlled Enemies
- +Ranks to Ground Stomp
Description: After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32-50] Fury. This cannot happen more than once every [30] seconds.
Ramaladni's Magnum Opus

"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day." - Sorrowsong for Ramaladni
Type: Sword
- + Critical Strike Damage
- Damage with Dual-Wielded Weapons
- + Damage to Close Enemies
- Physical Damage
- Lucky Hit: Up to a 5% Chance to Restore + Primary Resource
Description: Skills using this weapon deal [0.001-0.003*100|1%x|] increased damage per point of Fury you have, but you lose [2.0] Fury every second.
Ancients' Oath

"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength." - Gerti, Oxen Tribe Forgemaster
Type: Axe2H
- + Damage to Healthy Enemies
- + Damage to {0} Enemies
- + Vulnerable Damage
- Berserking Skill Damage
- +Ranks to Steel Grasp
Description: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [0.55-0.65*100%] for [3.0] seconds.
Hellhammer

The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.
Type: Two-handed Mace
- + Overpower Damage
- Damage with Two-Handed Bludgeoning Weapons
- + Damage to Crowd Controlled Enemies
- + Damage to Burn Enemies
- Damage Reduction from Burning Enemies
Description: Upheaval ignites the ground Burning enemies for an additional X damage over [3.0] seconds.
Overkill

The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.
Type: Two-handed Mace
- + Overpower Damage
- Physical Damage
- + Damage to Injured Enemies
- Critical Strike Chance to Injured Enemies
Description: Death Blow creates a shockwave, dealing [0%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
Fields of Crimson

"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on." - Daelyr, Crane Tribe warrior
Type: Two-handed Sword
- + Critical Strike Damage
- Damage with Two-handed Slasing Weapons
- + Damage Over Time
- Cooldown Reduction on Rupture
- S+Ranks of Rupture
Description: While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over [6.0] seconds. Enemies standing in the pool take [%] increased Bleeding damage.
Battle Trance

"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear." - Captain Dervin
Type: Amulet
- Resistance to All Elements
- + {0} Damage
- Damage Reduction from Close Enemies
- Damage Reduction While Injured
- +Ranks to Frenzy
Description: Increase Frenzy's maximum stacks by [2]. While you have maximum Frenzy, your other Skills gain [10-20|%+|] increased Attack Speed.
Rage of Harrogath

Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.
Type: ChestArmor
- Physical Damage
- Physical Critical Strike Chance Against Elites
- DamageReduction_Bleeding
- + Thorns
Description: Lucky Hit: Up to a [20-40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by [1.5] seconds when you inflict Bleeding on Elites.
Gohr's Devastating Grips

"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work." - Barrett's Book of Implements
Type: Gloves
Description: Whirlwind explodes after it ends, dealing [50-70%] of the total Base damage dealt to surrounding enemies as Fire damage.
Whirlwind
Rapidly attack enemies nearby for 12% damage.
Damage: Physical
Fury Cost: 20 per second
Lucky Hit Chance: 20%