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Barbarian Skills

From Diablo 4 Wiki

Barbarian Skills Notes

The Barbarian has access to six groups of skills and in general, they serve the following purposes:

  • Basic – Generate Fury and deal Physical Damage
  • Fury – Deal Physical Damage at a cost to Fury
  • Defensive – Deal Physical Damage with Cooldowns
  • Brawling – Deal Physical Damage with Cooldowns with some generation of Fury
  • Weapon Mastery – Deal Physical Damage with Cooldowns
  • Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury

The Barbarian can have four weapons on his person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.

The base skill can be upgraded to Enhanced and then a further two other options.

Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.

Certain passive Talents can affect an entire category of skills, for example points in the Guttural Yell talent means all your Shouts cause your enemies to inflict less damage on you for a few seconds.

Skills are augmented augmented by Talents. View the Barbarian Talents or the full Barbarian Skill Tree.

Barbarian Skills List

Basic

Required Points: N/A

Bash

Bash

Bash the enemy with your weapon, dealing 57.49% (443 - 542) damage. Has a 20% chance to stun for 1.25 seconds.

Requires bludgeoning weapon.

Damage: Physical

Generate Fury: 10

Enhanced Bash

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Damaging an enemy with Bash grants you 6.2 Fortify. Double this amount when using a Two-Handed weapon.

Battle Bash

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Increases Bash's stun duration to 1.50 seconds, or to 2.0 seconds if using a two-handed weapon.

Combat Bash

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Bash deals x50% bonus Overpower damage and grants 10 additional Fury when Overpowering enemies.
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Flay

Flay the enemy, dealing 9.58% (81 - 99) damage. Inflicts 80.48% 763 Bleeding damage over 5 seconds.

Requires a slashing weapon.

Damage: Physical

Generate Fury: 9

Enhanced Flay

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Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.

Combat Flay

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While Berserking, Flay's Attack Speed is increased by 30%.

Battle Flay

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When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage for the next 3 seconds.
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Lunging Strike

Lunge forward and strike an enemy for 51.74% (441 - 539) damage.

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

Lunging Strike deals x30% increased damage and Heals you for 12.4 Life when it damages a Healty enemy

Damage: Physical

Generate Fury: 5

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Enhanced Lunging Strike

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

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Battle Lunging Strike

When using a Slashing weapon, Lunging Strike has a 30% chance to make enemies Vulnerable for 2 seconds.

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Combat Lunging Strike

Lunging Strike deals x30% increased damage and Heals you for 12.4 Life when it damages a Healthy enemy.

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Frenzy

Unleash a rapid flurry of blows, dealing 26.83% (194 - 237) damage with each pair of hits.

Dealing damage with Frenzy increases Frenzy's Attack Speed by +20% for 3 seconds up to 60%

Requires dual-wielding weapons.

Damage: Physical

Generate Fury: 5

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Enhanced Frenzy

While Frenzy is granting +60% bonus Attack Speed, it also generates 1 additional Fury.

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Battle Frenzy

Frenzy deals x30% increased damage while Berserking.

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Combat Frenzy

You gain x8% Damage Reduction for each stack of Frenzy you currently have.


Fury

Required Points: 2

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Hammer of the Ancients

Slam your hammer down with the fury of the ancients, dealing 107.31% (907 - 1,109) damage to a concentrated area.

Gian 10 Fury when Hammer of the Ancients damages 2 or more enemies.

Gain Berserking for 2 seconds when hitting 2 or more enemies with Hammer of the Ancients.

Requires a two-handed bludgeoning weapon.

Damage: Physical

Fury Cost: 35

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Enhanced Hammer of the Ancients

Gain 10 Fury when Hammer of the Ancients damages 2 or more enemies.

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Furious Hammer of the Ancients

Gain Berserking for 2 seconds when hitting 2 or more enemies with Hammer of the Ancients.

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Violent Hammer of the Ancients

After 8 Critical Strikes with Hammer of the Ancients, your next cast Overpowers all enemies it damages.

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Rend

Cleave enemies in front of you, dealing 23.00% (214 - 262) damage and inflicting 183.96% 1,910 Bleeding * over 5 seconds.

Requires a slashing weapon.

Damage: Physical

Fury Cost: 35

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Enhanced Rend

Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.

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Furious Rend

Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.

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Violent Rend

Rend deals 12% increased Bleeding damage to enemies that are already Bleeding.

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Upheaval

Tear into the ground with your weapon and fling debris forward, dealing 134.14% (1,253 - 1,532) damage.

Requires a two-handed weapon

Damage: Physical

Fury Cost: 40

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Enhanced Upheaval

Upheaval has an 20% chance to Stun all enemies it damages for 2.5 seconds.

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Furious Upheaval

Dealing direct damage to an enemy with a Skill that is not  Upheaval causes your next cast of  Upheaval to deal x8% increased damage, stacking up to 10 times.

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Violent Upheaval

If Upheaval deals damage to an enemy you gain Berserking for 2 seconds, or 3 seconds if it deals damage to 4 or more enemies.

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Double Swing

Sweep your weapons from opposite directions, dealing 68.99% (547 - 669) damage with each weapon. Enemies caught in the center are hit by both.

Requires dual wielded weapons.

Damage: Physical

Fury Cost: 25

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Enhanced Double Swing

If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.

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Furious Double Swing

Casting Double Swing while Berserking grants 2 additional seconds of Berserking.

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Violent Double Swing

Damaging an enemy with Double Swing causes its next cast within 3 seconds to deal x15% increased damage.

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Whirlwind

Rapidly attack enemies nearby for 27.68% (258 - 316) damage.

Damage: Physical

Fury Cost: 20 per seconds

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Enhanced Whirlwind

Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 6 Fury if the enemy is Stunned.

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Furious Whirldwind

While using a Slashing weapon,  Whirlwind also inflicts 47.91% 450 Bleeding damage over 5 seconds.

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Violent Whirlwind

After using  Whirlwind for 2 seconds,  Whirlwind deals x30% increased damage until it is cancelled.


Defensive

Required Points: 6

Challenging Shout

Taunt nearby enemies and gain x40% Damage Reduction for 10.4 seconds.

While Challenging Shout is active, gain x20% bonus maximum Life.

While Challenging Shout is active, gain Thirns equal to +20% bonus Maximum Life.

Cooldown: 16.0 seconds

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Enhanced Challenging Shout

While Challenging Shout is active, gain +20% bonus Maximum Life.

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Tactical Challenging Shout

While Challenging Shout is active you gain 3 Fury each time you take damage.

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Strategic Challenging Shout

While Challenging Shout is active, gain Thorns equal to +50% of your Maximum Life.

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Ground Stomp

Smash the ground, dealing 18.20% (119 - 146) damage and stunning enemies for 3 seconds.

Damage: Physical

Cooldown: 16.0 seconds

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Enhanced Ground Stomp

Increase Ground Stomp’s duration by 1 second.

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Tactical Ground Stomp

Ground Stomp generates 25 Fury.

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Strategic Ground Stomp

Reduce the Cooldown of your Ultimate skill by 1 second for each enemy damaged by Ground Stomp.

Iron Skin

Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds

Cooldown: 14.0 seconds

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Enhanced Iron Skin

Iron Skin absorbs +10% more Missing Life.

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Tactical Iron Skin

While Iron Skin is active, restore Life equal to 10% of the Barrier's original amount per second.

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Strategic Iron Skin

Iron Skin also grants 55.8 Fortify. Double this amount if cast while below 50% Life.

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Rallying Cry

Bellow a rallying cry, granting allies +30% increased Movement Speed, and x50% increased Resoure Generation for 7.8 seconds.

Cooldown: 25 seconds

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Enhanced Rallying Cry

Rallying Cry grants Unstoppable while active.

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Tactical Rallying Cry

Rallying Cry grants 25 Fury. You gain +50% increased Resource Generation from Rallying Cry

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Strategic Rallying Cry

Rallying Cry grants 62 Fortify. While Rallying Cry is active, you gain an additional 12.4 Fortify each time you take or deal direct damage.


Brawling

Required Points: 11

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War Cry

Bellow a mighty war cry. You and nearby allies deal x15% increased damage for 10.4 seconds.

War Cry grants you Berserking for 3 seconds.

War Cry grants 173.6 Fortify.

Cooldown: 25 seconds

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Enhanced War Cry

War Cry grants you Berserking for3 seconds.

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Mighty War Cry

War Cry grants 173.6 Fortify.

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Power War Cry

If at least 4 enemies are nearby when War Cry is cast, its damage bonus is increased by 15%.

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Kick

Throw a powerful kick that deals 34.49% (225 - 277) damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 103.48% (679 - 831) damage and are Stunned for 3 seconds.


an enemy for X damage and knock them backwards. On collision, enemies in the area take an additional Y damage.

Charges: 2

Damage: Physical

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Enhanced Kick

Kick makes enemies it damages Vulnerable for 4 seconds.

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Mighty Kick

Kicked enemies deal 54.00% (354 - 433) damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.

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Power Kick

If Kick damages an enemy, it consumes all of your Fury and deals an additional 38.32% (251 - 307) damage per 10 Fury spent. Kick no longer Knocks Back enemies.

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Charge

Become Unstoppable and rush forward pushing enemies with you then swinging through them for 47.91% (347 - 425) damage and knocking them back.

Cooldown: 17.0 seconds

Damage: Physical

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Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 28.74% (188 - 230) damage and are Stunned for 3 seconds.

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Mighty Charge

Damaging enemies with Charge makes them Vulnerable for 2seconds.

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Power Charge

Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.

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Leap

Leap forward and slam downward, dealing 62.28% (452 - 522) damage and Knocking Back nearby enemies on impact.

Cooldown: 17.0 seconds

Damage: Physical

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Enhanced Leap

If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.

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Mighty Leap

Enemies damaged by Leap are Slowed by 50% for 5 seconds.

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Power Leap

If Leap damages at least one enemy, gain X Fury.


Weapon Mastery

Required Points: 16

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Death Blow

Attempt a killing strike, dealing 126.00% (48 - 59) to enemies in front of you.

If this kills an enemy, the Cooldown is reset.

Cooldown: 15.0 seconds

Damage: Physical

Tags: Weapon Mastery

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Enhanced Death Blow

Death Blow deals x100% increased damage to bosses.

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Fighter's Death Blow

If Death Blow damages at least one enemy, gain 20 Fury.

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Warrior's Death Blow

If Death Blow damages at least one enemy, gain Berserking for 3 seconds.

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Rupture

Skewer enemies in a line, inflicting 13.65% (5 - 6) damage then rip your weapon out, damaging enemies for their total Bleeding amount reviving all Bleeding damage from them.

Requires a slashing weapon.

Cooldown: 15.0 seconds

Damage: Physical

Tags: Weapon Mastery

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Enhanced Rupture

If an enemy dies while being skewered by Rupture, then reset its Cooldown. Enemies who survive take x20% increased Bleeding damage for the next 8 seconds.

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Fighter's Rupture

Enemies killed by Rupture Heal you for 6.

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Warrior's Rupture

Killing enemies with Rupture increases your Attack Speed by +20% for 4 seconds.

Steel Grasp

Throw out a trio of chains that deal 24.15% (9 - 11) damage and Pull In enemies.

Charges: 2

Charge Cooldown: 11.0 seconds

Damage: Physical

Tags: Weapon Mastery

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Enhanced Steel Grasp

Steel Grasp also makes enemies Vulnerable for 2.5 seconds.

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Fighter's Steel Grasp

If Steel Grasp damages an enemy, gain Berserking for 2 seconds.

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Warrior's Steel Grasp

Steel Grasp gains 1 additional Charge.


Ultimate

Required Points: 23

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Call of the Ancients

Call upon 3 Ancients to aid you in battle for 6 seconds.

Korlic leaps and enemies, dealing 80.00% (30 - 37) damage and swings his weapon in a frenzy dealing 30.00% (11 - 14) damage per hit.

Talic spins in a whirlwind rapidly attacking enemies for 50.00% (19 - 23) damage.

Madawc upheaves the ground, dealing 150.00% (57 - 70) damage.

Cooldown: 50.0 seconds

Damage: Physical

Tags: Ultimate

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Prime Call of the Ancients

While Call of the Ancients is active, gain +10% bonus Attack Speed and x10% increased damage.

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Supreme Call of the Ancients

Each of the Ancients gains additional power:


Korlic: You gain 10 Fury each time Korlic damages an enemy with Frenzy.

Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.

Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.

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Heavy Handed

While using Two-Handed weapons you deal x5%increased Critical Strike Damage.

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Brute Force

Your Overpower deals x15% increased damage when using a Two-Handed weapon

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Iron Maelstrom

Activate to attach a chain to your Two-Handed Bludgeoning weapon and slam the ground, dealing 63.00% (23 - 28) damage and Stunning them for 2 seconds.

Reactivate a second time to attack a chain to you Two-Handed Slashing weapon and swipe it in front of you, dealing 21.00% (7 - 9) damage and 126.00% 51 Bleeding damage over 5 seconds.

Reactivate a final time to attach a chain to your Dual Wield weapons and swing them around you, dealing 34.13% (12 - 15) damage per hit.

Requires a Full Arsenal of weapons.

Cooldown: 60.0 seconds

Damage: Physical

Tags: Ultimate

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Prime Iron Maelstrom

Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage

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Supreme Iron Maelstrom

Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.

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Wrath of the Berserker

Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic skills grants Berserking for 25 seconds

Cooldown: 60.0 seconds

Tags: Ultimate

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Supreme Wrath of the Berserker

While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%

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Prime Wrath of the Berserker

While  Wrath of the Berserker is active, every 50 Fury spend increases  Berserk's damage bonus by x25%