The Barbarian has access to six groups of skills and in general, they serve the following purposes:
- Basic – Generate Fury and deal Physical Damage
- Fury – Deal Physical Damage at a cost to Fury
- Defensive – Deal Physical Damage with Cooldowns
- Brawling – Deal Physical Damage with Cooldowns with some generation of Fury
- Weapon Mastery – Deal Physical Damage with Cooldowns
- Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.
Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
Certain passive Talents can affect an entire category of skills, for example points in the Guttural Yell talent means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
Skills are augmented augmented by Talents which are marked as yellow in the tables below.
BasicRequired Points: N/A |
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BashBash the enemy with your weapon, dealing 31% damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. Requires bludgeoning weapon. Damage: Physical Generate Fury: 10 Lucky Hit Chance: 50% |
Enhanced BashDamaging an enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two-Handed weapon. |
Battle BashDamaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon. |
Combat BashAfter Critically Striking 4 times with Bash using a Two-Handed weapon your next Core or Weapon Mastery Skill will Overpower. |
FlayFlay the enemy, dealing 5% damage. Inflicts 38% Bleeding damage over 5 seconds. Requires a slashing weapon. Damage: Physical Generate Fury: 9 Lucky Hit Chance: 50% |
Enhanced FlayWhen Flay deals direct damage to an enemy, they take 10% increased Bleeding damage for the next 3 seconds. |
Combat FlayWhen Flay deals direct damage you gain 1% damage reduction and 4 Thorns for 3 seconds. This stacks up to 5 times. |
Battle FlayFlay had a 10% chance to male the enemy vulnerable for 2 seconds. Double this chance when using a two-handed weapon. |
Lunging StrikeLunge forward and strike an enemy for 31% damage. Damage: Physical Generate Fury: 5 Lucky Hit Chance: 50% |
Enhanced Lunging StrikeLunging Strike deals 30% increased damage and Heals you for 2% Maximum Life when it damages a healthy enemy. |
Battle Lunging StrikeLunging Strike also inflicts 21% Bleeding damage over 5 seconds. |
Combat Lunging StrikeCritical Strikes with Lunging Strike grant you Berserking for 1.5% seconds. |
FrenzyUnleash a rapid flurry of blows, dealing 21% damage with each pair of hits. Dealing damage with Frenzy increases Frenzy's Attack Speed by +20% for 3 seconds up to 60% Requires dual-wielding weapons. Damage: Physical Generate Fury: 5 Lucky Hit Chance: 30% |
Enhanced FrenzyWhile Frenzy is granting +60% bonus Attack Speed, it also generates 1 additional Fury. |
Battle FrenzyWhile Berserking, your other Skills gain 5% Attack Speed for each stack of Frenzy you have. |
Combat FrenzyYou gain x8% Damage Reduction for each stack of Frenzy you currently have. |
FuryRequired Points: 2 |
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Hammer of the AncientsSlam your hammer down with the fury of the ancients, dealing 59% damage to a concentrated area. Damage: Physical Fury Cost: 35 Lucky Hit Chance: 40% |
Enhanced Hammer of the AncientsGain 3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients stacking up to 10 times |
Furious Hammer of the AncientsHammer of the Ancients deals 1% additional damage for each point of Fury you had when using it. |
Violent Hammer of the AncientsAfter Overpowering with Hammer of the Ancients, you deal 30% n more damage for 32.5 seconds |
RendCleave enemies in front of you, dealing 13% damage and inflicting 101% Bleeding damage over 5 seconds. Requires a slashing weapon. Damage: Physical Fury Cost: 35 Lucky Hit Chance: 33% |
Enhanced RendDealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
Furious RendDirect damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. |
Violent RendRend deals x12% increased Bleeding damage to enemies that are already Bleeding. |
UpheavalTear into the ground with your weapon and fling debris forward, dealing 73% damage. Requires a two-handed weapon Damage: Physical Fury Cost: 40 Lucky Hit Chance: 20% |
Enhanced UpheavalUpheaval has an 20% chance to Stun all enemies it damages for 2.5 seconds. |
Furious UpheavalDealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x8% increased damage, stacking up to 10 times. |
Violent UpheavalIf Upheaval deals damage to an enemy you gain Berserking for 2 seconds, or 3 seconds if it deals damage to 4 or more enemies. |
Double SwingSweep your weapons from opposite directions, dealing 38% damage with each weapon. Enemies caught in the center are hit by both. Requires dual wielded weapons. Damage: Physical Fury Cost: 25 Lucky Hit Chance: 30% |
Enhanced Double SwingIf Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. |
Furious Double SwingCasting Double Swing while Berserking grants 2 additional seconds of Berserking. |
Violent Double SwingHitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second. |
WhirlwindRapidly attack enemies nearby for 12% damage. Damage: Physical Fury Cost: 20 per second Lucky Hit Chance: 20% |
Enhanced WhirlwindGain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury if the enemy is Stunned. |
Furious WhirldwindWhile using a Slashing weapon, Whirlwind also inflicts 26% Bleeding damage over 5 seconds. |
Violent WhirlwindAfter using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled. |
Passives
Pressure pointLucky Hit: Your core skills have up to a 10%/20%/30% to make enemies Vulnerable for 2 seconds. |
Endless FuryBasic Skills generate x5%/10%/x15% more Fury when using Two-Handed weapons. |
DefensiveRequired Points: 2 |
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Challenging ShoutTaunt nearby enemies and gain x40% Damage Reduction for 8 seconds. Cooldown: 16.0 seconds |
Enhanced Challenging ShoutWhile Challenging Shout is active, gain +20% bonus Maximum Life. |
Tactical Challenging ShoutWhile Challenging Shout is active you gain 3 Fury each time you take damage. |
Strategic Challenging ShoutWhile Challenging Shout is active, gain Thorns equal to +50% of your Maximum Life. |
Ground StompSmash the ground, dealing 10% damage and stunning enemies for 3 seconds. Damage: Physical Cooldown: 16.0 seconds |
Enhanced Ground StompIncrease Ground Stomp’s duration by 1 second. |
Tactical Ground StompGround Stomp generates 25 Fury. |
Strategic Ground StompReduce the Cooldown of your Ultimate skill by 1 second for each enemy damaged by Ground Stomp. |
Iron SkinSteel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds Cooldown: 14.0 seconds |
Enhanced Iron SkinIron Skin absorbs +10% more Missing Life. |
Tactical Iron SkinWhile Iron Skin is active, restore Life equal to 10% of the Barrier's original amount per second. |
Strategic Iron SkinIron Skin also grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life. |
Rallying CryBellow a rallying cry, granting allies +30% increased Movement Speed, and x50% increased Resoure Generation for 7.8 seconds. Cooldown: 25 seconds |
Enhanced Rallying CryRallying Cry grants Unstoppable while active. |
Tactical Rallying CryRallying Cry grants 25 Fury. You gain +50% increased Resource Generation from Rallying Cry |
Strategic Rallying CryRallying Cry grants 62 Fortify. While Rallying Cry is active, you gain an additional 12.4 Fortify each time you take or deal direct damage. |
Passives
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BrawlingRequired Points: 6 |
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War CryBellow a mighty war cry. You and nearby allies deal x15% increased damage for 8 seconds. Cooldown: 25 seconds |
Enhanced War CryWar Cry grants you Berserking for3 seconds. |
Mighty War CryWar Cry grants 28% Base Life for Fortify. |
Power War CryIf at least 4 enemies are nearby when War Cry is cast, its damage bonus is increased by 15%. |
KickThrow a powerful kick that deals 19% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 57% damage and are Stunned for 3 seconds. Charges: 2 Damage: Physical |
Enhanced KickKick makes enemies it damages Vulnerable for 4 seconds. |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. |
Power KickIf Kick damages an enemy, it consumes all of your Fury and deals an additional 21% damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 26% damage and knocking them back. Cooldown: 17.0 seconds Damage: Physical |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 16% damage and are Stunned for 3 seconds. |
Mighty ChargeDamaging enemies with Charge makes them Vulnerable for 2 seconds. |
Power ChargeReduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain. |
LeapLeap forward and slam down, dealing 34% damage and Knocking Back surrounding enemies on impact. Cooldown: 17.0 seconds Damage: Physical |
Enhanced LeapIf Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
Mighty LeapEnemies damaged by Leap are Slowed by 50% for 5 seconds. |
Power LeapIf Leap damages at least one enemy, gain 40 Fury. |
Passives
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Weapon MasteryRequired Points: 16 |
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Death BlowAttempt a killing strike, dealing 126% to enemies in front of you. If this kills an enemy, the Cooldown is reset. Cooldown: 15.0 seconds Damage: Physical Tags: Weapon Mastery Lucky Hit Chance: 50% |
Enhanced Death BlowDeath Blow deals x100% increased damage to bosses. |
Fighter's Death BlowIf Death Blow damages at least one enemy, gain 20 Fury. |
Warrior's Death BlowIf Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
RuptureSkewer enemies in a line, inflicting 14% damage then rip your weapon out, damaging enemies for their total Bleeding amount reviving all Bleeding damage from them. Requires a slashing weapon. Cooldown: 15.0 seconds Damage: Physical Tags: Weapon Mastery Lucky Hit Chance: 50% |
Enhanced RuptureIf an enemy dies while being skewered by Rupture, then reset its Cooldown. Enemies who survive take x20% increased Bleeding damage for the next 8 seconds. |
Fighter's RuptureEnemies killed by Rupture Heal you for 6. |
Warrior's RuptureKilling enemies with Rupture increases your Attack Speed by +20% for 4 seconds. |
Steel GraspThrow out a trio of chains that deal 24% damage and Pull In enemies. Charges: 2 Charge Cooldown: 11.0 seconds Damage: Physical Tags: Weapon Mastery Lucky Hit Chance: 25% |
Enhanced Steel GraspSteel Grasp also makes enemies Vulnerable for 2.5 seconds. |
Fighter's Steel GraspIf Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
Warrior's Steel GraspSteel Grasp gains 1 additional Charge. |
Passives
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UltimateRequired Points: 23 |
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Call of the AncientsCall upon 3 Ancients to aid you in battle for 6 seconds. Korlic leaps and enemies, dealing 80% damage and swings his weapon in a frenzy dealing 30% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for 50.00% (19 - 23) damage. Madawc upheaves the ground, dealing 150% damage. Cooldown: 50.0 seconds Damage: Physical Tags: Ultimate |
Prime Call of the AncientsWhile Call of the Ancients is active, gain +10% bonus Attack Speed and x10% increased damage. |
Supreme Call of the AncientsEach of the Ancients gains additional power:
Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind. Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval. |
Iron MaelstromActivate to attach a chain to your Two-Handed Bludgeoning weapon and slam the ground, dealing 63% damage and Stunning them for 2 seconds. Reactivate a second time to attack a chain to you Two-Handed Slashing weapon and swipe it in front of you, dealing 21% damage and 126% Bleeding damage over 5 seconds. Reactivate a final time to attach a chain to your Dual Wield weapons and swing them around you, dealing 34% damage per hit. Requires a Full Arsenal of weapons. Cooldown: 60.0 seconds Damage: Physical Tags: Ultimate |
Prime Iron MaelstromIron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage |
Supreme Iron MaelstromDealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
Wrath of the BerserkerGain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic skills grants Berserking for 5 seconds Cooldown: 60.0 seconds Tags: Ultimate |
Supreme Wrath of the BerserkerWhile Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30% |
Prime Wrath of the BerserkerWhile Wrath of the Berserker is active, every 50 Fury spend increases Berserk's damage bonus by x25% |
Passives
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MasteriesRequired Points: 33 (You can only choose one) |
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Unbridled RageCore Skills deal x135% increased damage, but cost x100% more. |
Walking ArsenalDealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 6 seconds. While all three damage bonuses are active, you gain an additional x15% increased damage. |
Gushing WoundsKilling a Bleeding enemy creates an explosion that inflicts 12% Bleeding damage over 5 seconds. |
UnconstrainedIncrease Berserk's maximum duration by 5 seconds and increase its damage bonus by x25%. |