Ball Lightning is a Sorcerer skill from the Mastery skill tree. Its features are:
Grants Player | Exploits Condition |
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Lightning Dmg | Attack Speed |
Stuns (CC) | |
Crackling Energy | |
Mastery | |
Shock |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Ball LightningDischarge a ball of lightning that slowly moves forward, continually zapping enemies for 19% damage. Mana Cost: 50 Enchantment Slot EffectLucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning. Damage: Lightning Lucky Hit Chance: 5% |
Upgrades
Enhanced Ball LightningBall Lightning's damage rate is increased by your Attack Speed Bonus, Up to 25%. |
Mage's Ball LightningAfter hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns (CC) enemies for 1 second. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast. |
Items that work with Ball Lightning
The following items either:
- Grant a bonus when using Ball Lightning
- Create a condition Ball Lightning can exploit
- Exploit a condition Ball Lightning creates
Legendary Aspects
Accelerating Aspect |
Offensive | Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Abundant Energy |
Offensive | Crackling Energy has a 30 - 40% chance to chain to an additional enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Ancient Flame |
Offensive | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40 - 50.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Control |
Offensive | You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Retribution |
Offensive | Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15-25%[x] increased damage to Stunned and Knocked Down (CC)enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Umbral |
Resource | Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.
Ring |
Champion's Demise (Map) |
Dry Steppes | All |
Charged Aspect |
Mobility | Collecting Crackling Energy increases your Movement Speed by 10 - 15% for 8 seconds.
Boots, Amulet (+50%) |
Maddux Watch (Map) |
Scosglen | Sorcerer |
Everliving Aspect |
Defensive | You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Exploiter's Aspect |
Utility | You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Gravitational Aspect |
Offensive | Ball Lightning orbits around you, but its damage is decreased by 10 - 20%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Rapid Aspect |
Offensive | Basic skills gain + 15 - 30% Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Smiting Aspect |
Offensive | You have x 10 - 20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x 20 - 40% increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Stable Aspect |
Offensive | While Unstable Currents is not active, your Shock skills have a 7 - 12% chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Unique Items
Ahavarion Spear of LycanderThe angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still. - Oracle Argoysni Type: Staff - Uber Unique Description: Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
+ % Damage to Crowd Controlled Enemies
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Andariel's VisageThe horrific whispers of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness... Type: Helm - Uber Unique Description: Lucky Hit: Up to a 15 - 20% chance to trigger a poison nova that applies # Poisoning damage over 5 seconds to enemies in the area. |
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Esadora's Overflowing CameoThe only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both. Type: Amulet Description: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [# - #] Lightning damage, increased by x 50% for every 100 Intelligence you have. |
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Flickerstep""Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements" Type: Boots Description: Each enemy you Evade through reduces your active Ultimate Cooldown by # seconds, up to 10 seconds.
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FrostburnA touch so frigid it stops the heart and chills the very soul. Type: Gloves Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds. |
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Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Gloves Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage. |
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Raiment of the InfiniteThe power you have is never enough. Type: Chest Armor Description: After using Teleport, Close enemies are pulled to you and Stunned (CC) for 2 - 3 seconds, but Teleport's Cooldown is increased by x 20.0%. |
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Staff of Lam Esen"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artefacts that have survived to this day." - Barrett's Book of Implements Type: Staff Description: Your casts of Charged Bolts have a x40 - 60% chance to be attracted to enemies and last 300% longer. |
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Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan Type: Ring Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only) |
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Paragon Glyphs
AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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AdeptRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
ChargedRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) | |
ElectrocuteRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
ElementalistRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
EnchanterRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
Item Affixes
The following Affixes are particularly useful with Ball Lightning
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weap 1H | Weap 2H | Offhand |
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Ranks in Ball Lightning [2 - 3] |
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Ranks in All Mastery Skills [1 - 2] |
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Shock Skill Damage [10.5 - 17.5%] |
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Lightning Damage [10.5 - 17.5%] |
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Lightning Critical Strike Damage [10.5 - 17.5%] |
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Lightning Critical Strike Damage [28 - 42%] |
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Damage to Crowd Controlled Enemies [5 - 12%] |
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Damage to Crowd Controlled Enemies [10 - 24%] |
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Staff: Damage to Crowd Controlled Enemies [35%] |
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Crowd Control Duration [5 - 12%] |
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Damage to Stunned Enemies [16.5 - 23.5%] |
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Damage to Sunned Enemies [33 - 47%] |
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Crackling Energy Damage [14 - 28%] |
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Attack Speed [4.4 - 10%] |
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Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weap 1H | Weap 2H | Offhand |
Changes to Ball Lightning
Patch 1.3.3, March 5, 2023
- Damage increased by 10%.
Patch 1.3.0, January 23, 2023
- Enhanced Ball Lightning - Changed to have its attack rate increase with attack speed, up to 25%.
Patch 1.2.0, October 17, 2023
- Wizard's Ball Lightning - Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.