- Aspect of Ancestral Echoes
- Aspect of Ancestral Force
- Aspect of Anemia
- Aspect of Bul-Kathos
- Death Wish Aspect
- Aspect of Echoing Fury
- Aspect of Numbing Wrath
- Aspect of Perpetual Stomping
- Slaking Aspect
- Aspect of Tempering Blows
- Aspect of Unrelenting Fury
- Skullbreaker's Aspect
- Weapon Master's Aspect
- Iron Blood Aspect
- Aspect of the Iron Warrior
- Aspect of Giant Strides
- Relentless Berserker's Aspect
- Brawler's Aspect
- Dust Devil's Aspect
- Aspect of Encroaching Wrath
- Aspect of the Relentless Armsmaster
- Aspect of Berserk Fury
- Aspect of the Dire Whirlwind
- Windlasher Aspect
- Veteran Brawler's Aspect
- Aspect of Grasping Whirlwind
- Steadfast Berserker's Aspect
- Bold Chieftain's Aspect
- Earthstriker's Aspect
- Luckbringer Aspect
- Bear Clan Berserker's Aspect
- Aspect of Burning Rage
- Devilish Aspect
- Aspect of Limitless Rage
- Aspect of Berserk Ripping
- Earthquake Aspect
- Barbarian Legendary Aspects
- Aspect of Ancestral Charge
- Battle-Mad Aspect
Legendary Aspects are the special element on a Legendary item. The portion written in orange text. These Aspects can be extracted from the item and then imprinted onto another item. They can go on a Rare items (yellow) making them Legendary or onto another Legendary item replacing the original special element. This can all be done at the Occultist for gold.
As well as extracting the Aspects from Legendary items you've found Aspects can ALSO be rewarded to you and stored in your Codex of Power for repeated use later. The Aspects are rewarded for completing challenging Dungeons.
- Aspects in your Codex of Power can be imprinted multiple times. It works in the same way a learned recipe would work. Available forever.
- Aspects extracted from Legendary Items and imprinted onto other items can not be removed from that item and imprinted onto another item.
- Legendary Aspects do not stack so if you imprint the same aspect onto two items the one with superior stats will apply and the other ignored.
- The Legendary item you extract an Aspect from will be destroyed in the process.
- Extracted Legendary Aspects can only be imprinted once.
Legendary Items are account bound which means they can not be traded for, you must find them yourself. You can swap any of your legendary items between your characters via your stash and as your 'Codex of Power' is shared between your entire account your collection of those Aspects is available to all your characters too.
Imprinting and Extracting
Legendary Aspects can be imprinted at the Occultist but the result will be of the lowest value. Better versions will have to be acquired by the player.
Types of Aspects
Some Aspects are designed to work better with some classes more than others but there is a pool of Aspects that can benefit all classes.
Legendary Aspects - Codex and Extraction
All Classes
These are general legendary aspects, useful to all classes.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Accelerating Aspect |
Offensive | Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | All | |
Aspect of Disobedience |
Defensive | You gain 0.25 - 0.50 increased Armor for 4 seconds when you deal any form of damage, stacking up to 25 - 50%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Halls of the Damned (Map) |
Kehjistan | All |
Aspect of Inner Calm |
Offensive | Deal [5-10%] increased damage for each second you stand still, up to [30.0%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Raethwind Wilds (Map) |
Scosglen | All |
Aspect of Might |
Defensive | Basic Skills grant [20.0%] Damage Reduction for [2-6] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Dark Ravine (Map) |
Dry Steppes | All |
Aspect of Retribution |
Offensive | Distant enemies have a [8.0%] chance to be Stunned for [2.0] seconds when they hit you. You deal [20-40%] increased damage to Stunned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
|
Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Crowded Sage |
Defensive | You Heal for [] Life per second for each Close enemy, up to [] Life per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | All | |
Aspect of the Deflecting Barrier |
Defensive | While you have a Barrier active, there is a [7-13%] chance to ignore incoming direct damage from Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Expectant |
Offensive | Attacking enemies with a Basic skill increases the damage of your next Core skill cast by 5 - 10%, up to 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Codex of Power | All |
Aspect of the Protector |
Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [] damage for [10.0] seconds. This effect can only happen once every [] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Archives (Map) |
Fractured Peaks | All |
Aspect of the Umbral |
Resource | Restore [1-4] of your Primary Resource when you Crowd Control an enemy.
Ring |
Champion's Demise (Map) |
Dry Steppes | All |
Assimilation Aspect |
Resource | You have [8.0%] increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource.
Ring |
Extraction | All | |
Conceited Aspect |
Offensive | Deal [15-25%] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | All | |
Edgemaster’s Aspect |
Offensive | Skills deal up to 10 - 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Oldstones (Map) |
Scosglen | All |
Eluding Aspect |
Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for [4.0] seconds. This effect has a [20-40] second Cooldown.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Caldera Gate (Map) |
Fractured Peaks | All |
Exploiter's Aspect |
Utility | You have [20.0%] increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | All | |
Ghostwalker Aspect |
Mobility | While Unstoppable and for [4.0] seconds after, you gain [10-25%] increased Movement Speed and can move freely through enemies.
Boots, Amulet (+50%) |
Broken Bulwark (Map) |
Scosglen | All |
Needleflare Aspect |
Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Yshari Sanctum (Map) |
Kehjistan | All |
Protecting Aspect |
Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every [90.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | All | |
Rapid Aspect |
Offensive | Basic skills gain 15 - 30% Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Smiting Aspect |
Offensive | You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | All | |
Starlight Aspect |
Resource | Gain [10-20] of your Primary Resource for every [25.0%] of your Life that you Heal.
Ring |
Extraction | All | |
Wind Striker Aspect |
Mobility | Critical Strikes grant [8-16%] Movement Speed for [1] second, up to [6] seconds.
Boots, Amulet (+50%) |
Shivta Ruins (Map) |
Kehjistan | All |
Barbarian - Aspects
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Ancestral Echoes |
Offensive | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50%-60%] chance to summon an Ancient to perform the same Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ancient Reservoir (Map) |
Hawezar | Barbarian |
Aspect of Ancestral Force |
Offensive | Hammer of the Ancients quakes outwards, dealing [32-50%] of its damage to enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Ruins (Map) |
Scosglen | Barbarian |
Battle-Mad Aspect |
Offensive | Gain Berserking for [2 - 3.5] seconds after swapping weapons 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Ancestral Charge |
Offensive | Charge calls forth 4 Ancients who also Charge, dealing 50 - 100% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Aspect of Anemia |
Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30%] chance to Stun them for [2.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Kor Dragan Barracks (Map) |
Fractured Peaks | Barbarian |
Aspect of Berserk Fury |
Resource | You gain [3-6] Fury per second while Berserking.
Ring |
Extraction | Barbarian | |
Aspect of Berserk Ripping |
Offensive | Whenever you deal direct damage while Berserking, inflict [20-30%] of the Base damage dealt as additional Bleeding damage over [5.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mournfield (Map) |
Dry Steppes | Barbarian |
Aspect of Burning Rage |
Offensive | While Berserking, you deal [.22 - .28] Fire damage every second to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Echoing Fury |
Resource | Your Shout Skills generate [2-4] Fury per second while active.
Ring |
Sirocco Caverns (Map) |
Kehjistan | Barbarian |
Aspect of Encroaching Wrath |
Offensive | After spending [100.0] Fury, your next Weapon Mastery Skill deals [82-100%] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Giant Strides |
Resource | Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of [9] seconds.
Ring |
Extraction | Barbarian | |
Aspect of Grasping Whirlwind |
Utility | Whirlwind periodically Pulls enemies to you.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Limitless Rage |
Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2%] increased damage, up to [15-30%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Numbing Wrath |
Defensive | Each point of Fury generated while at Maximum Fury grants [] Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Heathen's Keep (Map) |
Hawezar | Barbarian |
Aspect of Perpetual Stomping |
Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
Boots, Amulet (+50%) |
Charnel House (Map) |
Dry Steppes | Barbarian |
Aspect of Tempering Blows |
Defensive | After swapping weapons [6.0] times, gain [] Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Defiled Catacomb (Map) |
Fractured Peaks | Barbarian |
Aspect of the Dire Whirlwind |
Offensive | Whirlwind's Critical Strike Chance is increased by [3-8%] for each second it is channeled, up to [9-24%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Garan Hold (Map) |
Scosglen | Barbarian |
Aspect of the Iron Warrior |
Defensive | Iron Skin grants Unstoppable, and [18 - 28%] Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Carrion Fields (Map) |
Dry Steppes | Barbarian |
Aspect of the Relentless Armsmaster |
Resource | Gain [20-36%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
Ring |
Calibel's Mine (Map) |
Scosglen | Barbarian |
Aspect of Unrelenting Fury |
Resource | Killing an enemy with a Core Skill refunds [10-20%] of its base Fury cost. Can only happen once per Skill cast.
Ring |
Hallowed Ossuary (Map) |
Fractured Peaks | Barbarian |
Bear Clan Berserker's Aspect |
Resource | Killing an enemy while Berserking has a [40.0%] chance to grant [16-32%] increased Cooldown Reduction to your Brawling Skills for [2.0] seconds.
Ring |
Extraction | Barbarian | |
Bold Chieftain's Aspect |
Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-1.9] seconds per Nearby enemy, up to a maximum of [6] seconds.
Ring |
Extraction | Barbarian | |
Brawler's Aspect |
Offensive | Enemies damaged by Kick or Charge will explode if they are killed within the next [2.0] seconds, dealing [1.5 - 1.8] damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Haunted Refuge (Map) |
Hawezar | Barbarian |
Death Wish Aspect |
Offensive | Gain [] Thorns while Berserking.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Penitent Cairns (Map) |
Scosglen | Barbarian |
Dust Devil's Aspect |
Offensive | Whirlwind leaves behind Dust Devils that deal [ .22-.32] damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Earthstriker's Aspect |
Offensive | After swapping weapons [10.0] times, your next attack will Overpower and deal [30-50%] increased Overpower damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Maugan's Works (Map) |
Hawezar | Barbarian |
Iron Blood Aspect |
Defensive | Gain [2.0 - 4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10-20%] maximum.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Forgotten Ruins (Map) |
Kehjistan | Barbarian |
Luckbringer Aspect |
Utility | Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Relentless Berserker's Aspect |
Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to a [22-40%] chance to extend the duration of Berserking by [2] second. Double this duration if it was a Critical Strike.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Hakan's Refuge (Map) |
Kehjistan | Barbarian |
Skullbreaker's Aspect |
Offensive | Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Slaking Aspect |
Resource | Lucky Hit: You have up to a [40 - 60%] chance to gain [20.0] Fury when Rend deals direct damage to at least one Bleeding enemy.
Ring |
Maulwood (Map) |
Fractured Peaks | Barbarian |
Steadfast Berserker's Aspect |
Defensive | Lucky Hit: Up to a [35%] chance to gain [] Fortify whenever you deal direct damage while Berserking.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Veteran Brawler's Aspect |
Offensive | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20%] increased damage, up to [225-300%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Haunted Refuge (Map) |
Hawezar | Barbarian |
Weapon Master's Aspect |
Utility | Your Weapon Mastery Skills have an additional Charge.
Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37% - 55%] chance to Stun them for [2] seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Windlasher Aspect |
Offensive | Casting Double Swing twice within [1.5] seconds creates a Dust Devil that deals [.22-.32] damage to enemies behind the target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian |
Druid Aspects
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Cyclonic Force |
Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Collapsed Vault (Map) |
Kehjistan | Druid |
Aspect of Mending Stone |
Defensive | The duration of Earthen Bulwark is increased by [6] seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Sealed Archives (Map) |
Dry Steppes | Druid |
Aspect of Metamorphic Stone |
Offensive | Boulder is now a Core Skill and costs [50.0] Spirit to cast dealing [100 - 120%] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Natural Balance |
Offensive | Casting a Storm Skill grants your Earth Skills [30-45%] Critical Strike Damage for [4.0] seconds.
Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0%] for [4.0] seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Nature's Savagery |
Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Quicksand |
Utility | Damage from Earth Skills Slow enemies hit by [25-50%] for [5.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Ferals' Den (Map) |
Scosglen | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to [20-40%] increased damage based on your amount of Fortify.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Aspect of the Aftershock |
Offensive | Landslide's earth pillars each strike a second time and deal an additional [6-12%] bonus damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Alpha |
Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [90 - 115%] additional damage and can spread Rabies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Blurred Beast |
Offensive | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70 - 100%] of the Poisoning damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Calm Breeze |
Resource | Lucky Hit: Wind Shear has up to a [7-12%] chance to fully restore your Spirit.
Ring |
Grinning Labyrinth (Map) |
Dry Steppes | Druid |
Aspect of the Changeling's Debt |
Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150%] of the Poisoning damage and consume the Poisoning.
Ring |
Conclave (Map) |
Kehjistan | Druid |
Aspect of the Dark Howl |
Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 - 4] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Rampaging Werebeast |
Offensive | The duration of Grizzly Rage is increased by [1 - 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by [10%] for the duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Endless Gates (Map) |
Hawezar | [Druid |
Aspect of the Stampede |
Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal [16-26%] bonus damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Tempest |
Offensive | Hurricane damage is increased by [10-18%] each second while active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Blind Burrows (Map) |
Hawezar | Druid |
Aspect of the Trampled Earth |
Offensive | Trample now summons [6.0] Landslide pillars of earth during its duration that deal [70-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Unsatiated |
Resource | After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage.
Ring |
Tormented Ruins (Map) |
Fractured Peaks | Druid |
Aspect of the Ursine Horror |
Offensive | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over [2.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Wildrage |
Offensive | Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Balanced Aspect |
Resource | Increase your Maximum Spirit by [60-80] and Spirit Generation by [20%] while Grizzly Rage is active.
Ring |
Extraction | Druid | |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +[2] Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal [30-40%] more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Dire Wolf's Aspect |
Offensive | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [15-25] Spirit cost reduction bonus. In addition, kills Heal you for [10.0%] of your Maximum Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Druid | |
Earthguard Aspect |
Defensive | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of [100.0%].
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Lightning Dancer's Aspect |
Offensive | Lightning Storm Critical Strikes spawn [3.0] Dancing Bolts that seek enemies in the area dealing [588-672] Lightning damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Mighty Storm's Aspect |
Offensive | The Earthen Might Key Passive also applies to your Storm Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Nighthowler's Aspect |
Offensive | Blood Howl increases Critical Strike Chance by [5 - 10%]. In addition, Blood Howl also affects Nearby Companions and Players for [3.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forbidden City (Map) |
Fractured Peaks | Druid |
Overcharged Aspect |
Offensive | Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for [3.0] seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mariner's Refuge (Map) |
Scosglen | Druid |
Seismic-shift Aspect |
Offensive | Earth Spike launches spikes in a line and has a 2 - 1 second Cooldown.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Shepherd's Aspect |
Offensive | Core Skills deal an additional [6 - 10%] damage for each active Companion.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bloodsoaked Crag (Map) |
Dry Steppes | Druid |
Shockwave Aspect |
Offensive | Pulverize creates a shockwave that travels forward, dealing [60-100%] of its damage to targets in the path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Skinwalker's Aspect |
Defensive | When you use a Shapeshifting Skill that changes your form, gain [.07-.12] Life. If you are at full Life, gain the same amount as Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Fading Echo (Map) |
Kehjistan | Druid |
Stormchaser's Aspect |
Offensive | Tornado will seek up to [1-3] targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Stormclaw's Aspect |
Offensive | Critical Strikes with Shred deal [20-30%] of the damage dealt as Lightning damage to the target and surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Anica's Claim (Map) |
Fractured Peaks | Druid |
Stormshifter's Aspect |
Utility | While Hurricane is active, gain +[2] Ranks to your Shapeshifting Skills.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Crusaders' Cathedral (Map) |
Kehjistan | Druid |
Subterranean Aspect |
Offensive | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Symbiotic Aspect |
Utility | When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3-5] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Druid | |
Vigorous Aspect |
Defensive | Gain [10-15%] Damage Reduction while Shapeshifted into a Werewolf.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Steadfast Barracks (Map) |
Hawezar | Druid |
Necromancer Aspects
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Bursting Bones |
Offensive | When a segment of Bone Prison is destroyed or expires, it deals .045 - .06 damage in an area around itself.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Path of the Blind (Map) |
Dry Steppes | Necromancer |
Aspect of Decay |
Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within [10.0] seconds by [20-40%], stacking up to [5.0] times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Empowering Reaper |
Offensive | Critical Strikes from Sever have a [10-20%] chance to spawn a pool of Blight under the target that deals [20-60%] bonus damage. This effect can only happen once every [3.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Flooded Depths (Map) |
Scosglen | Necromancer |
Aspect of Explosive Mist |
Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [.2-.5] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Exposed Flesh |
Resource | Lucky Hit: Up to a [10.0%] chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills.
Ring |
Extraction | Necromancer | |
Aspect of Frenzied Dead |
Offensive | Each time one of your Summoning Minions damages an enemy, they gain [10-14%] Attack Speed for [3.0] seconds, up to [30-42%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Gore Quills Aspect |
Offensive | Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Grasping Veins |
Offensive | Gain [10-20%] increased Critical Strike Chance for [6.0] seconds when you cast Corpse Tendrils. You deal [30-60%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Corrupted Grotto (Map) |
Kehjistan | Necromancer |
Aspect of Hardened Bones |
Defensive | While you have [7.0] or more Minions, your Minions gain [15-20%] increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Hungry Blood |
Offensive | When Blood Lance hits an enemy that is already lanced, it has a [10-20%] chance to fire a Blood Lance at a Nearby enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Plunging Darkness |
Offensive | Bone Prison spawns a pool of Blight that deals [50-100%] bonus damage over [6.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Rimescar Cavern (Map) |
Fractured Peaks | Necromancer |
Aspect of Potent Blood |
Resource | While at full Life, Blood Orbs grant [10-20] Essence.
Ring |
Betrayer's Row (Map) |
Dry Steppes | Necromancer |
Aspect of Rathma’s Chosen |
Offensive | Whenever your Blood Skills Overpower you gain [20-50%] Attack Speed for [4.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Reanimation |
Offensive | Your Skeletons gain increased damage while alive, up to [20-30%] after [10.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Aldurwood (Map) |
Scosglen | Necromancer |
Aspect of Serration |
Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by [1.0%] per Essence above [50.0], up to [30-40%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Shielding Storm |
Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for [10.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Swelling Curse |
Offensive | Bone Spirit deals increased damage based on distance traveled, up to [15-25%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Hive (Map) |
Scosglen | Necromancer |
Aspect of the Damned |
Offensive | You deal [30-40%] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Uldur's Cave (Map) |
Kehjistan | Necromancer |
Aspect of the Embalmer |
Defensive | Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of the Void |
Utility | Blight's defiled area, when spawned, Pulls in enemies around the affected area.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Torment |
Resource | Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30%] for [4.0] seconds.
Ring |
Black Asylum (Map) |
Fractured Peaks | Necromancer |
Aspect of Ultimate Shadow |
Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Untimely Death |
Offensive | Each percent of your Maximum Life you Heal beyond [100.0%] grants you [0.5%] bonus Overpower damage on your next Overpowering attack, up to a [20-60%] bonus.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Blighted Aspect |
Offensive | You deal [50-120%] increased damage for [6.0] seconds after the Shadowblight Key Passive damages enemies [10.0] times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Akkhan's Grasp (Map) |
Hawezar | Necromancer |
Blood Getter's Aspect |
Utility | Your maximum number of Skeletal Warriors is increased by [2].
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Blood Seeker's Aspect |
Offensive | Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mercy's Reach (Map) |
Fractured Peaks | Necromancer |
Blood-bathed Aspect |
Offensive | Blood Surge’s nova echoes again after a short delay, dealing [60-70%] less damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Hoarfrost Demise (Map) |
Fractured Peaks | Necromancer |
Blood-soaked Aspect |
Offensive | Blood Mist leaves a trail that lasts for [4.0] seconds and deals [] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Cadaverous Aspect |
Offensive | Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Coldbringer's Aspect |
Utility | Every [10.0] seconds, your Cold Skeletal Mages cast a blizzard that deals [] Cold damage and continuously Chills enemies for [48.0/6.0%] over [6.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Fastblood Aspect |
Resource | Blood Orbs reduce your Ultimate Cooldown by 1 - 1.5 seconds.
Ring |
Iron Hold (Map) |
Hawezar | Necromancer |
Flesh-Rending Aspect |
Resource | After Decompose spawns a Corpse, gain 20 - 40 Essence.
Ring |
Nostrava Deepwood (Map) |
Fractured Peaks | Necromancer |
Hulking Aspect |
Resource | Your Golem has a [1-4%] chance to reduce its active Cooldown by [2.0] seconds and a [0.5 - 2%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
Ring |
Sepulcher of the Forsworn (Map) |
Kehjistan | Necromancer |
Osseous Gale Aspect |
Offensive | Bone Storm consumes up to [8] Corpses to increase its duration by up to [1-2] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Requiem Aspect |
Resource | You gain [3-5] Maximum Essence per active Minion.
Ring |
Vault of the Forsaken (Map) |
Scosglen | Necromancer |
Rotting Aspect |
Offensive | Decompose can chain up to [2.0] additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Sacrificial Aspect |
Offensive | Your Sacrifice bonuses are increased by [15-25%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ruins of Eridu (Map) |
Hawezar | Necromancer |
Tidal Aspect |
Offensive | Blood Wave fires two additional waves, each dealing [50-60%] less damage than the previous.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Torturous Aspect |
Utility | Enemies afflicted by your Iron Maiden have a [15-25%] chance to be Stunned for [1.0] second when they deal direct damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Deserted Underpass (Map) |
Kehjistan | Necromancer |
Unyielding Commander's Aspect |
Offensive | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take [90%] reduced damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Faceless Shrine (Map) |
Hawezar | Necromancer |
Viscous Aspect |
Utility | Your maximum number of Skeletal Mages is increased by [2].
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer |
Rogue Aspects
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Arrow Storms |
Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing 3,398 -4,248 Physical damage over 3 seconds. You can have up to 5 active arrow storms.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Howling Warren (Map) |
Scosglen | Rogue |
Aspect of Branching Volleys |
Offensive | Barrage's arrows have a 15 - 25% chance to split into 2 arrows whenever they ricochet.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Shadowed Plunge (Map) |
Hawezar | Rogue |
Aspect of Bursting Venoms |
Offensive | Lucky Hit: Critical Strikes with Poison Imbued skills have up to a 10% chance to create a toxic pool that deals 3,398 - 4,248 Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement skill has no Cooldown and no Charge limit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Cruel Sustenance |
Defensive | Explosions from the Victimize Key Passive Heal you for 157 - 283 Life for each enemy damaged, up to a maximum of 472 - 850 Life.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Elusive Menace |
Defensive | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 3 - 7% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Encircling Blades |
Offensive | Flurry damages enemies in a circle around you and deals 8 - 15% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forsaken Quarry (Map) |
Fractured Peaks | Rogue |
Aspect of Explosive Verve |
Utility | Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Derelict Lodge (Map) |
Fractured Peaks | Rogue |
Aspect of Imitated Imbuement |
Offensive | Your Shadow Clones also mimic the Imbuements applied to your skills.
Casting an Imbuement skill grants your active Shadow Clone 8 - 16% increased damage for 5 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Lethal Dusk |
Defensive | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1 - 5% Maximum Life on Kill for 4 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Noxious Ice |
Utility | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 10 - 25% additional Poison damage to Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Quickening Fog |
Utility | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by 0.25 - 0.35 seconds for each enemy Dazed this way, up to 0.75 - 1.05 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 - 20%] chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Stolen Vigor |
Defensive | Each stack of the Momentum Key Passive Heals you for 126 - 252 Life per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal 315 - 629 total Physical damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Synergy |
Offensive | Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 10 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Uncanny Treachery |
Defensive | Dealing direct damage to a Dazed enemy with an Agility skill grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you 15 - 45% Control Impaired Duration Reduction for 4.0 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Demon's Wake (Map) |
Scosglen | Rogue |
Aspect of Unstable Imbuements |
Offensive | When casting an Imbuement skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing 881 - 1,731 damage of the same type.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Whispering Vault (Map) |
Dry Steppes | Rogue |
Aspect of Volatile Shadows |
Offensive | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals 692 - 850 Shadow damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ancient's Lament (Map) |
Dry Steppes | Rogue |
Bladedancer's Aspect |
Offensive | Twisting Blades orbit for a short time after they return to you, dealing 10 - 15% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to 20 -30% of the return damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Jalal's Vigil (Map) |
Scosglen | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Energizing Aspect |
Resource | Damaging an Elite enemy with a Basic Skill generates 3 - 7 Energy.
Ring |
Sanguine Chapel (Map) |
Fractured Peaks | Rogue |
Enshrouding Aspect |
Defensive | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2 - 4% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Ghoa Ruins (Map) |
Hawezar | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Icy Alchemist's Aspect |
Offensive | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued skill has up to a 75% chance to release an explosion that deals 692 -1,259 Cold damage to the target and surrounding enemies, Chilling them for 25%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Infiltrator's Aspect |
Offensive | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be 5 - 8 seconds per trap placed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal 2,266 - 2,832 total Physical damage and Stun enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Pestilent Points Aspect |
Offensive | Every third cast of Puncture is Poison Imbued with 100 - 150% of normal potency.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravager's Aspect |
Mobility | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1 - 6% for 2 seconds, up to 5 - 30%.
Boots, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Repeating Aspect |
Offensive | Rapid Fire has a 30 - 45% chance to ricochet to another target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Shadowslicer Aspect |
Offensive | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 80 - 100% of the Base damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Twisted Hollow (Map) |
Scosglen | Rogue |
Snap Frozen Aspect |
Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs 157 - 315 damage for 5 seconds, absorbing up to a maximum of 787 - 1,1573 damage.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Toxic Alchemist's Aspect |
Offensive | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued skill has up to a 75% chance to create a toxic explosion that applies 346 - 503 Poisoning damage over 5 seconds to the target and surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Trickshot Aspect |
Offensive | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 25% of Penetrating Shot's Base damage and do not split.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bastion of Faith (Map) |
Hawezar | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal 629 - 944 total Physical damage and Stun enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
Sorcerer
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Ancient Flame |
Offensive | While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40-50%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Armageddon |
Offensive | A hail of Meteorites falls during Inferno, dealing [] Fire damage on impact. Your Meteorites Immobilize enemies for [3] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Binding Embers |
Utility | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Biting Cold |
Offensive | When you Freeze an enemy there is a [25-35%] chance they become Vulnerable for [3.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forgotten Depths (Map) |
Dry Steppes | Sorcerer |
Aspect of Conflagration |
Offensive | While channeling Incinerate, your Burning damage is increased by [20-30%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Light's Watch (Map) |
Fractured Peaks | Sorcerer |
Aspect of Control |
Offensive | You deal [25-35%] more damage to Immobilized, Stunned, or Frozen enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Efficiency |
Resource | Casting a Basic Skill reduces the Mana cost of your next Core Skill by [10-20%].
Ring |
Domhainne Tunnels (Map) |
Scosglen | Sorcerer |
Aspect of Engulfing Flames |
Offensive | While enemies are affected by more Damage Over Time than their total Life, you deal [30-40%] increased Burning damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by [10-20%] while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Frozen Memories |
Offensive | The Avalanche Key Passive now applies to [1.0] additional 4cast:casts;.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Frozen Orbit |
Offensive | Frozen Orb stays in place after reaching its destination and explodes [2.0] additional times for [20-30%] of its damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Overwhelming Currents |
Offensive | Unstable Currents has a [10-20%] chance to cast an additional Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Piercing Cold |
Offensive | Ice Shards pierce [3-4] times, dealing [20-25%] less damage per subsequent enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Dead Man's Dredge (Map) |
Fractured Peaks | Sorcerer |
Aspect of Shattered Stars |
Offensive | Meteorites fall around Meteor, dealing [] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [6.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Singed Extremities |
Utility | After Immobilize wears off, enemies are Slowed by [40-60%] for [4.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Earthen Wound (Map) |
Hawezar | Sorcerer |
Aspect of Splintering Energy |
Offensive | Lightning Spear has a [11-20%] chance to spawn an additional Lightning Spear when you cast it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Crumbling Hekma (Map) |
Kehjistan | Sorcerer |
Aspect of Static Cling |
Offensive | Your casts of Charged Bolts have a [15-25%] chance to be attracted to enemies and and last [300.0%] longer.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Wretched Delve (Map) |
Scosglen | Sorcerer |
Aspect of the Bounding Conduit |
Mobility | Gain [20-25%] Movement Speed for [3.0] seconds after Teleporting.
Boots, Amulet (+50%) |
Komdor Temple (Map) |
Kehjistan | Sorcerer |
Aspect of the Frozen Tundra |
Offensive | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [] Cold damage. Your Ice Spikes have a [25-35%] increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of the Frozen Wake |
Offensive | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [] damage. Your Ice Spikes Chill enemies for [%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of the Unbroken Tether |
Offensive | Chain Lightning has a [25-35%] chance to chain [2.0] additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of the Unwavering |
Defensive | Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer (Map) |
Kehjistan | Sorcerer |
Aspect of Three Curses |
Offensive | Meteor deals [35-50%] increased Critical Strike Damage against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Serpent's Lair (Map) |
Hawezar | Sorcerer |
Charged Aspect |
Mobility | Collecting Crackling Energy increases your Movement Speed by [10-15%] for [4.0] seconds.
Boots, Amulet (+50%) |
Maddux Watch (Map) |
Scosglen | Sorcerer |
Elementalist's Aspect |
Offensive | Core or Mastery Skills cast at or above [100.0] Mana gain a [20-40%] increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Pallid Delve (Map) |
Dry Steppes | Sorcerer |
Encased Aspect |
Defensive | While Deep Freeze is active, you restore [10-20%] of your Maximum Life and Mana per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Everliving Aspect |
Defensive | You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Flamewalker’s Aspect |
Mobility | Coming in contact with your Firewall grants you [15-25%] Movement Speed for [4.0] seconds.
Boots, Amulet (+50%) |
Cultist Refuge (Map) |
Fractured Peaks | Sorcerer |
Frostblitz Aspect |
Defensive | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30-40%].
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Glacial Aspect |
Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [] damage. Your Ice Spikes deal [20-30%] increased damage to Frozen enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Gravitational Aspect |
Offensive | Ball Lightning orbits around you, but its damage is decreased by [10-20%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Mage-Lord's Aspect |
Offensive | The Vyr’s Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [20-30 * 3.0%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Prodigy’s Aspect |
Resource | Using a Cooldown restores [15-25] Mana.
Ring |
Witchwater (Map) |
Hawezar | Sorcerer |
Recharging Aspect |
Resource | Each time Chain Lightning bounces off you, gain [4-6] Mana.
Ring |
Zenith (Map) |
Fractured Peaks | Sorcerer |
Searing Wards Aspect |
Offensive | After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Serpentine Aspect |
Offensive | You may have [1.0] additional Hydra active, but Hydra’s duration is reduced by [20-30%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Shattered Aspect |
Offensive | Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Snowveiled Aspect |
Defensive | Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Sarat's Lair (Map) |
Scosglen | Sorcerer |
Stable Aspect |
Offensive | While Unstable Currents is not active, your Shock Skills have a [5-10%] chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Storm Swell Aspect |
Offensive | You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
- Ballistic Aspect
- Crashstone Aspect
- Mangled Aspect
- Nighthowler's Aspect
- Overcharged Aspect
- Aspect of Quicksand
- Aspect of Retaliation
- Shepherd's Aspect
- Skinwalker's Aspect
- Stormclaw's Aspect
- Stormshifter's Aspect
- Vigorous Aspect
- Aspect of the Unsatiated
- Aspect of the Calm Breeze
- Aspect of the Tempest
- Aspect of Mending Stone
- Aspect of Natural Balance
- Aspect of the Changeling's Debt
- Seismic-shift Aspect
- Aspect of the Trampled Earth
- Balanced Aspect
- Aspect of Cyclonic Force
- Aspect of the Aftershock
- Aspect of the Ursine Horror
- Shockwave Aspect
- Aspect of the Alpha
- Aspect of Nature's Savagery
- Aspect of the Dark Howl
- Aspect of the Rampaging Werebeast
- Aspect of the Wildrage
- Stormchaser's Aspect
- Runeworker's Conduit Aspect
- Mighty Storm's Aspect
- Symbiotic Aspect
- Earthguard Aspect
- Lightning Dancer's Aspect
- Dire Wolf's Aspect
- Aspect of the Stampede
- Aspect of Metamorphic Stone
- Aspect of the Blurred Beast
- Druid Legendary Aspects
- Subterranean Aspect
- Aspect of Arrow Storms
- Aspect of Branching Volleys
- Aspect of Bursting Venoms
- Aspect of Corruption
- Aspect of Cruel Sustenance
- Aspect of Elusive Menace
- Aspect of Encircling Blades
- Aspect of Explosive Verve
- Aspect of Imitated Imbuement
- Aspect of Lethal Dusk
- Aspect of Noxious Ice
- Aspect of Quickening Fog
- Aspect of Siphoned Victuals
- Aspect of Stolen Vigor
- Aspect of Surprise
- Aspect of Synergy
- Aspect of Uncanny Treachery
- Aspect of Unstable Imbuements
- Aspect of Volatile Shadows
- Bladedancer's Aspect
- Blast-Trapper's Aspect
- Cheat's Aspect
- Energizing Aspect
- Enshrouding Aspect
- Escape Artist's Aspect
- Frostbitten Aspect
- Icy Alchemist's Aspect
- Infiltrator's Aspect
- Mangler's Aspect
- Opportunist's Aspect
- Pestilent Points Aspect
- Ravager's Aspect
- Ravenous Aspect
- Repeating Aspect
- Rogue Legendary Aspects
- Shadowslicer Aspect
- Snap Frozen Aspect
- Toxic Alchemist's Aspect
- Trickshot Aspect
- Trickster's Aspect
- Umbrous Aspect
- Vengeful Aspect
- Blighted Aspect
- Blood Seeker's Aspect
- Blood-bathed Aspect
- Aspect of Bursting Bones
- Aspect of Empowering Reaper
- Fastblood Aspect
- Aspect of Grasping Veins
- Aspect of Potent Blood
- Aspect of Reanimation
- Requiem Aspect
- Sacrificial Aspect
- Aspect of Swelling Curse
- Aspect of Torment
- Torturous Aspect
- Unyielding Commander's Aspect
- Aspect of Frenzied Dead
- Flesh-Rending Aspect
- Splintering Aspect
- Aspect of Plunging Darkness
- Aspect of the Void
- Rotting Aspect
- Coldbringer's Aspect
- Aspect of Hungry Blood
- Viscous Aspect
- Blood-soaked Aspect
- Aspect of Shielding Storm
- Blood Getter's Aspect
- Aspect of Serration
- Osseous Gale Aspect
- Aspect of Exposed Flesh
- Aspect of the Damned
- Aspect of Decay
- Tidal Aspect
- Aspect of Rathma’s Chosen
- Aspect of Untimely Death
- Hulking Aspect
- Aspect of Hardened Bones
- Cadaverous Aspect
- Aspect of the Embalmer
- Aspect of Ultimate Shadow
- Aspect of Explosive Mist
- Necromancer Legendary Aspects
- Gore Quills Aspect
- Aspect of Biting Cold
- Charged Aspect
- Aspect of Conflagration
- Aspect of Control
- Aspect of Efficiency
- Elementalist's Aspect
- Incendiary Aspect
- Aspect of Piercing Cold
- Recharging Aspect
- Snowveiled Aspect
- Aspect of Splintering Energy
- Storm Swell Aspect
- Aspect of Three Curses
- Aspect of Static Cling
- Frostblitz Aspect
- Aspect of Frozen Orbit
- Serpentine Aspect
- Aspect of Armageddon
- Aspect of Ancient Flame
- Aspect of Engulfing Flames
- Aspect of Singed Extremities
- Flamewalker’s Aspect
- Aspect of Shattered Stars
- Glacial Aspect
- Aspect of the Frozen Wake
- Encased Aspect
- Aspect of Fortune
- Aspect of the Frozen Tundra
- Aspect of Overwhelming Currents
- Gravitational Aspect
- Mage-Lord's Aspect
- Aspect of the Unbroken Tether
- Aspect of the Bounding Conduit
- Stable Aspect
- Prodigy’s Aspect
- Aspect of the Unwavering
- Aspect of Concentration
- Everliving Aspect
- Aspect of Frozen Memories
- Aspect of Abundant Energy
- Shattered Aspect
- Aspect of Binding Embers
- Snowguard's Aspect
- Sorcerer Legendary Aspects
- Searing Wards Aspect
- Starlight Aspect
- Aspect of the Protector
- Aspect of the Umbral
- Conceited Aspect
- Edgemaster’s Aspect
- Aspect of the Crowded Sage
- Aspect of the Expectant
- Assimilation Aspect
- Aspect of the Deflecting Barrier
- Smiting Aspect
- Accelerating Aspect
- Exploiter's Aspect
- Aspect of Might
- Aspect of Inner Calm
- Wind Striker Aspect
- Protecting Aspect
- Aspect of Disobedience
- Aspect of Retribution
- Rapid Aspect
- Ghostwalker Aspect
- Aspect of Shared Misery
- Eluding Aspect
- Needleflare Aspect
- Audacity Aspect
- Craven Aspect
- Aspect of Explosive Mist
- Aspect of Ultimate Shadow
- Aspect of the Embalmer
- Cadaverous Aspect
- Aspect of Imitated Imbuement
- Aspect of Hardened Bones
- Aspect of Untimely Death
- Aspect of Rathma’s Chosen
- Tidal Aspect
- Aspect of Decay
- Aspect of Serration
- Blood Getter's Aspect
- Aspect of Shielding Storm
- Shattered Aspect
- Aspect of Abundant Energy
- Everliving Aspect
- Aspect of Concentration
- Aspect of Frozen Memories
- Aspect of the Unbroken Tether
- Mage-Lord's Aspect
- Gravitational Aspect
- Aspect of Overwhelming Currents
- Aspect of the Frozen Tundra
- Aspect of Fortune
- Encased Aspect
- Aspect of the Frozen Wake
- Glacial Aspect
- Aspect of Shattered Stars
- Aspect of Engulfing Flames
- Aspect of Ancient Flame
- Aspect of Armageddon
- Serpentine Aspect
- Aspect of Frozen Orbit
- Frostblitz Aspect
- Aspect of Binding Embers
- Snap Frozen Aspect
- Repeating Aspect
- Frostbitten Aspect
- Infiltrator's Aspect
- Aspect of Elusive Menace
- Aspect of Lethal Dusk
- Aspect of Synergy
- Ravager's Aspect
- Aspect of Noxious Ice
- Umbrous Aspect
- Mangler's Aspect
- Aspect of Quickening Fog
- Aspect of Stolen Vigor
- Escape Artist's Aspect
- Aspect of Cruel Sustenance
- Aspect of Bursting Venoms
- Icy Alchemist's Aspect
- Toxic Alchemist's Aspect
- Aspect of Surprise
- Aspect of Exposed Flesh
- Osseous Gale Aspect
- Coldbringer's Aspect
- Unyielding Commander's Aspect
- Viscous Aspect
- Aspect of Hungry Blood
- Rotting Aspect
- Aspect of the Void
- Aspect of Frenzied Dead
- Exploiter's Aspect
- Smiting Aspect
- Accelerating Aspect
- Assimilation Aspect
- Protecting Aspect
- Conceited Aspect
- Starlight Aspect
- Aspect of the Blurred Beast
- Aspect of Metamorphic Stone
- Aspect of the Stampede
- Dire Wolf's Aspect
- Lightning Dancer's Aspect
- Earthguard Aspect
- Symbiotic Aspect
- Mighty Storm's Aspect
- Runeworker's Conduit Aspect
- Stormchaser's Aspect
- Aspect of the Wildrage
- Aspect of the Dark Howl
- Aspect of Nature's Savagery
- Aspect of the Alpha
- Shockwave Aspect
- Aspect of the Ursine Horror
- Aspect of the Aftershock
- Balanced Aspect
- Aspect of the Trampled Earth
- Seismic-shift Aspect
- Aspect of Natural Balance
- Aspect of Limitless Rage
- Devilish Aspect
- Aspect of Burning Rage
- Bear Clan Berserker's Aspect
- Luckbringer Aspect
- Bold Chieftain's Aspect
- Steadfast Berserker's Aspect
- Aspect of Grasping Whirlwind
- Windlasher Aspect
- Aspect of Berserk Fury
- Dust Devil's Aspect
- Aspect of Encroaching Wrath
- Earthquake Aspect
- Skullbreaker's Aspect
- Weapon Master's Aspect
- Aspect of Giant Strides
- Aspect of the Crowded Sage
- Aspect of Ancestral Charge
- Audacity Aspect
- Craven Aspect
- Subterranean Aspect
- Gore Quills Aspect
- Pestilent Points Aspect
- Searing Wards Aspect
- Energizing Aspect
- Aspect of Volatile Shadows
- Aspect of Encircling Blades
- Trickshot Aspect
- Enshrouding Aspect
- Sacrificial Aspect
- Hulking Aspect
- Aspect of Potent Blood
- Fastblood Aspect
- Blood-bathed Aspect
- Aspect of the Damned
- Blighted Aspect
- Aspect of Torment
- Aspect of Grasping Veins
- Aspect of Branching Volleys
- Shadowslicer Aspect
- Aspect of Arrow Storms
- Aspect of Explosive Verve
- Vengeful Aspect
- Ravenous Aspect
- Cheat's Aspect
- Charged Aspect
- Aspect of Efficiency
- Aspect of Control
- Elementalist's Aspect
- Aspect of the Unwavering
- Prodigy’s Aspect
- Stable Aspect
- Aspect of the Bounding Conduit
- Aspect of Splintering Energy
- Recharging Aspect
- Storm Swell Aspect
- Aspect of Piercing Cold
- Snowveiled Aspect
- Flamewalker’s Aspect
- Aspect of Singed Extremities
- Incendiary Aspect
- Aspect of Conflagration
- Aspect of Static Cling
- Aspect of Siphoned Victuals
- Aspect of Uncanny Treachery
- Blast-Trapper's Aspect
- Edgemaster’s Aspect
- Aspect of Bul-Kathos
- Aspect of Empowering Reaper
- Aspect of Ancestral Force
- Aspect of the Deflecting Barrier
- Eluding Aspect
- Aspect of Shared Misery
- Aspect of the Umbral
- Wind Striker Aspect
- Aspect of the Protector
- Aspect of Ancestral Echoes
- Aspect of Anemia
- Aspect of Berserk Ripping
- Aspect of Biting Cold
- Aspect of Bursting Bones
- Aspect of Corruption
- Aspect of Cyclonic Force
- Aspect of Echoing Fury
- Aspect of Mending Stone
- Aspect of Numbing Wrath
- Aspect of Perpetual Stomping
- Aspect of Plunging Darkness
- Aspect of Quicksand
- Aspect of Reanimation
- Aspect of Retaliation
- Aspect of Swelling Curse
- Aspect of Unstable Imbuements
- Aspect of Unrelenting Fury
- Aspect of Three Curses
- Aspect of the Unsatiated
- Aspect of the Tempest
- Aspect of the Rampaging Werebeast
- Aspect of the Relentless Armsmaster
- Aspect of the Iron Warrior
- Aspect of the Dire Whirlwind
- Aspect of the Changeling's Debt
- Aspect of the Calm Breeze
- Aspect of Tempering Blows
- Veteran Brawler's Aspect
- Vigorous Aspect
- Brawler's Aspect
- Crashstone Aspect
- Death Wish Aspect
- Earthstriker's Aspect
- Flesh-Rending Aspect
- Ghostwalker Aspect
- Iron Blood Aspect
- Mangled Aspect
- Nighthowler's Aspect
- Opportunist's Aspect
- Overcharged Aspect
- Relentless Berserker's Aspect
- Requiem Aspect
- Shepherd's Aspect
- Skinwalker's Aspect
- Slaking Aspect
- Snowguard's Aspect
- Stormclaw's Aspect
- Stormshifter's Aspect
- Torturous Aspect
- Ballistic Aspect
- Bladedancer's Aspect
- Blood Seeker's Aspect
- Blood-soaked Aspect
- Aspect of Might
- Trickster's Aspect
- Aspect of Disobedience
- Aspect of Inner Calm
- Aspect of Retribution
- Needleflare Aspect
- Rapid Aspect
- Aspect of the Expectant
- Splintering Aspect
- Battle-Mad Aspect